1. CARD LEGALITY
1.1) All cards are legal unless otherwise stated in the format description.
1.2) If a card is not legal for tournament play, you may not include it in your tournament deck.
2.1) Individual matches are played in challenge games between the two players. As there is no way to force Play/Draw, games are to be played as they lie when the challenge happens.
2.2) The deck(s) you register for the tournament must be played and cannot be altered between games or matches.
2.3) All decklists will be open and visible to your opponent prior to your match.
2.4) Feature matches: By choosing to participate in our events you are consenting to being on stream and allowing us to spectate you.
3. TOURNAMENT Procedures
3.1) Checking in: Players who have registered for the event must check-in for the tournament before the event starts. Players failing to do so will be considered not to be attending and dropped from the event. Players who are not checked in may not play in the tournament.
3.2) Check-ins and sign-ins will be closed 5 minutes prior to the event starting.
3.3) Pairings will be announced by the Tournament Organizer.
3.4) Rounds: The tournament organizer will publicly announce the start and end times of the round in the https://eternaltournaments.com/ server chatroom unless otherwise stated.
3.5) There are no draws allowed, intentional or otherwise. It is not possible to draw in game (ties are broken first by highest player health, then by most cards in deck, then the player who goes second wins).
3.6) Late Players:
If a player has not been contacted by their opponent within 5 minutes of a round starting or is not ready to play their game, contact the Tournament Organizer.
The opponent will have 5 minutes from being contacted by the Tournament Organizer to be ready to play, and a game loss will be issued to the opponent. Players will proceed directly to game two.
If they do not show up within 5 additional minutes they will be given a match loss and be removed from the tournament.
3.7) Disconnects: If your opponent disconnects, please notify the Tournament Organizer. If they can return within 5 minutes, the game may continue as normal. Otherwise, the player who has disconnected will lose the current game and have 5 minutes from the end of the game to return and continue the match, or you will be assigned a match loss and dropped from the tournament.
4. TIME LIMIT
4.1) Once a swiss round has started, players will have 50 minutes to complete their matches.
4.2) Single elimination rounds are untimed but players are still expected to play at a normal pace of play.
4.3) In the event of a round finishing before a match. Both players should immediately pause play when time is called.
4.4) If the match time limit is reached before a winner is determined, the player whose turn it is finishes their turn and five additional turns are played in total. This usually means that one player takes three turns and the other two. I.E Player A=active on time called turn 0, Player B= turn 1, Player A=turn 2, B=turn 3, A=turn 4, and B=turn 5.
4.5) If a player leads in the match (has won more games than the other player) after the 5 additional turns and a game is still ongoing, the player currently leading wins the match.
4.6) If there is no match winner after the 5 additional turns, a screenshot of the current gamestate will determine the winner, in-client tiebreakers will be used. The player with the highest life total will win, then the player with more cards left in their deck, then the player who went second in the game.
4.7) If the match is tied and players are in-between games, a third game will be played and after 10 turns (eg. the second player’s fifth turn) have passed, a screenshot of the game is taken and the winner is determined in the manner described above.
4.8) Between games, players have 5 minutes to challenge their opponent for the next game. After 5 minutes, contact a Tournament Organizer. The opponent will likely be given a warning. After 2 warnings, action will be taken in the form of a game or match loss. This is handled case by case.
5. RULES VIOLATIONS
5.1) Being disqualified from a tournament does not prevent you from playing in future tournaments.
5.2) Penalties for rule violations (as written below) are as follows. We reserve the right to increase the level of your punishment in accordance with the severity of your actions:
First offense: Warning from Tournament Organizer
Second offense: Game/Match Loss
Third offense: Disqualified from the current tournament
Frequent or flagrant offenses: Ban from future events held by The Great Parliament.
5.3) Tournament bans are permanent but may be reviewed at a later date.
5.4) We reserve the right to give a match loss to, disqualify, or ban any player who we feel has intentionally attempted to exploit the system or known bugs, even if they have not broken any rules currently listed here. We also reserve the right to make a final ruling that is different from ones listed below, if we feel that a different ruling will better fit the specific situation.
5.5) Illegal Deck Registration – Decks must abide by all in-client rules, and match the deck submitted when registering. If a player registers a deck with an illegal deck or market configuration (too many copies of a card, too many market cards, etc) they will be contacted to alter it if the error is found before decklists become public.
If the error is found after decklists become public, the error will be rectified in the simplest way possible:
Too many market cards: The player will play the first five legal market cards they registered.
More than 4 copies of a card between main deck and market: The main deck copies are assumed to be correct. Copies beyond 4 will be removed.
Illegal Card: If a player registers a banned card or a card that doesn’t exist, that card will be removed from their decklist and replaced with a basic sigil. If this violates the power rules then the replaced card will be at TO’s discretion.
If any of these modifications render a player’s main deck ineligible for ranked play, the cards will be replaced with basic sigils. If the violation is serious enough, that player is disqualified from the tournament.
5.5.1) If a player verifiably can be identified as knowingly using an illegal deck for multiple rounds of a tournament, the result will be a disqualification and all prizes voided. If we can determine intent to gain an advantage through using an illegal deck the player in question will be banned from our events for at minimum one season (with the full duration subject to the Admin's discretion).
5.6) Unregistered Card – If you notice during the Mulligan phase / first turn, contact a TO, and take a screenshot of the card, a warning will be issued, and the current game will be nullified and remade. If you play or reveal a card in your deck that is not in your registered decklist (main deck or market), you will receive a game loss.
5.7) Market Card in Main Deck Game – If you notice during the Mulligan phase / first turn, contact a TO, and take a screenshot of the card, a warning will be issued, and the current game will be nullified and remade. If you play or reveal a card in your deck that is not in your registered main deck but is in your market during any game of a match, you will receive a game loss.
5.8) Outside Assistance/Streaming – Any outside assistance during a match is strictly prohibited. We encourage players to stream their matches on a 5 minute delay but is not required. Interacting with chat is allowed but keep the discussion away from the current match.
5.9) Stream Sniping – Watching or otherwise receiving information from the streamed broadcast of a player you are currently playing is a violation of the rules. Once the round begins and you learn your opponent, you must immediately leave their stream until the match is over. If a player provides plausible proof that you are Stream Sniping, you will receive a warning. This is considered a flagrant offense and you will be permanently banned for multiple offenses.
5.10) Immediate Concession – Any match that you play, you must actually play the match! You cannot snap concede a round without dropping from the tournament. If you do so, you will be dropped from the tournament.
5.11) Collusion/Prize Splitting/Match Fixing – If it is suspected that one player intentionally threw a match to assist another player, the matter will be investigated and could result in a ban, even if the event has no prize support.
5.12 Multiple Accounts – Registering for a single tournament using multiple accounts is not permitted. It is also prohibited to play in a tournament using multiple accounts regardless of whose account they are and who registered them. If it’s discovered that you are playing on multiple accounts, you will be disqualified from the tournament and the incident will be investigated to determine if a ban from future tournaments is necessary.
5.13) False Identity – You may not play a tournament match on an account that you do not personally own, to ensure that all results are attributed to the correct player. Violators will be disqualified and investigated.
5.14) Unsportsmanlike Conduct/Abuse – Unsporting conduct will not be tolerated at any time. Tournament participants must behave in a polite and respectful manner. Unsporting conduct includes but is not limited to:
• Using profanity
• Acting in a threatening manner
• Arguing with, acting belligerent toward, or harassing tournament officials, players or spectators.
• Failure to follow the instructions of a tournament official.
5.15) Slow Play -- Players must take their turns in a timely fashion regardless of the complexity of the play situation and adhere to time limits specified for the tournament. Players must maintain a pace to allow the match to be finished in the announced time limit. Stalling is not acceptable. Players may ask a TO to watch their game for slow play; such a request will be granted if feasible.
5.16) Infinite Loops – There are a few Infinite Loop cases that may occur due to the reduced restrictions (eg, no time limit, no free card limit) on friendly matches in Eternal.
An Infinite Loop that will eventually end the game, but will take a significant amount of time. For example, if you can infinitely reanimate and sacrifice an Umbren Reaper, but your opponent is at a very high amount of health, you may talk to a tournament organizer about spectating the game to verify that an infinite loop has been demonstrated to get a Game win.
An Infinite Loop that can be voluntarily ended by player choices. If you are in an Infinite Loop that does not advance the game state that can be broken by player choice, you must do so. Not doing so is considered Slow Play and may result in being given a game loss.
An Infinite Loop that cannot be voluntarily ended by player choices. If you are in an Infinite Loop that cannot be broken by any series of player choices and does not advance the game state, you will be given a game loss for that game.
5.17) Reasonable Limits – If we suspect you have broken any laws during the course of a tournament, we reserve the right to disqualify you and/or investigate.
5.18) False Report – If you constantly report the incorrect match results, you will be investigated and potentially disqualified and/or banned. In the event of a match dispute, a screenshot of your profiles recent match history should reveal the winner.
5.19) Tournament Organizer Discretion – These rules are not meant to be an exhaustive description of all occurrences that may occur during an event. Tournament Organizers may make rulings about occurrences as they see fit, as they come up. Tournament Organizer rulings are final.
Format Specific Rules
All Swiss rounds will be best of 3. All other matches will be best of 5, unless specified.
A) Standard Tournaments
A1.1) All Eternal cards are legal as soon as they are available in the client.
B) Set Banned Tournaments
B1.1) Non-power cards in outlined sets are not legal for specified tournament.
C) CUT TO TOP X
C1.1) Our rules for the length of events that include a cut to a top X based on number of players.
1-3 Players: The event will not fire
4-8 Players: 4 Rounds, no cut
9-16 Players: 4 Rounds, cut to top 4 Single-Elimination
17-32 Players: 5 Rounds, cut to top 8 Single-Elimination
33-64 Players: 6 Rounds, cut to top 8 Single-Elimination
65-128 Players: 7 Rounds, cut to top 8 Single-Elimination
129-256 Players: 8 Rounds, cut to top 8 Single-Elimination
C2) Additional top X points are only awarded after a cut
Any major changes to rules will be announced, and the rules will be amended accordingly.